The slippery path to total presence: How using an omnidirectional VR treadmill influences the gaming experience

Basic data for this talk

Type of talkscientific talk
Name der VortragendenReer, Felix; Wehden, Lars-Ole; Tang, Wai Yen; Janzik, Robin; Quandt, Thorsten
Date of talk07/11/2019
Talk languageEnglish

Information about the event

Name of the eventDigital Games Research Section Symposium (ECREA 2019)
Event period07/11/2019 - 08/11/2019
Event locationRotterdam, Niederlande

Abstract

Speakers from the University of Münster

Janzik, Robin
Professur für Kommunikationswissenschaft, Schwerpunkt: Onlinekommunikation (Prof. Quandt)
Quandt, Thorsten
Professur für Kommunikationswissenschaft, Schwerpunkt: Onlinekommunikation (Prof. Quandt)
Reer, Felix
Institute Communication Studies
Tang, Wai Yen
Professur für Kommunikationswissenschaft, Schwerpunkt: Onlinekommunikation (Prof. Quandt)
Wehden, Lars-Ole
Institute Communication Studies