Virtual Worlds as Environments for Virtual Customer Integration

Stieglitz Stefan, Brockmann Tobias

Forschungsartikel in Sammelband (Konferenz) | Peer reviewed

Zusammenfassung

Since companies have recognized that the integration of customers into processes of product innovation has become a critical factor for success, new concepts of virtual customer integration have been developed to investigate customer's needs and to identify customer-generated ideas. Virtual worlds seem to be promising in means of support customer integration because of their three-dimensional environments, their ability to support immersion, and their advanced approaches of communication and collaboration. However, until now very little research exists about how to adapt virtual worlds to this field. In our contribution, we analyze different types of virtual worlds and identify their specific characteristics and abilities to support virtual customer integration..

Details zur Publikation

Seitenbereich1013-1020
StatusVeröffentlicht
Veröffentlichungsjahr2012
Sprache, in der die Publikation verfasst istEnglisch
Konferenz45th Hawaii International Conference on System Sciences (HICSS), Hawaii, Maui

Autor*innen der Universität Münster

Brockmann, Tobias
Stieglitz, Stefan

Projekte, aus denen die Publikation entstanden ist

Laufzeit: 01.12.2011 - 30.11.2013
Gefördert durch: LWL-KulturStiftung
Art des Projekts: Gefördertes Einzelprojekt