Virtual Reality Technology and Game Enjoyment: The Contributions of Natural Mapping and Need Satisfaction

Reer Felix, Wehden Lars-Ole, Janzik Robin, Tang Wai Yen, Quandt Thorsten

Research article (journal) | Peer reviewed

Abstract

Based on self-determination theory, the current laboratory experiment investigates how the use of virtual reality (VR) technology shapes the gaming experience. We hypothesize that playing the VR version offers a more naturally mapped playing experience than playing the non-VR version of the same game. Further, we assume that natural mapping is positively related to autonomy and competence need satisfaction, which in turn will predict higher levels of game enjoyment. One hundred thirty-three participants either played the non-VR or the VR version of the game The Elder Scrolls V: Skyrim. We found that playing the VR version induced higher levels of game enjoyment than playing the non-VR version. Path analysis affirmed our assumption that VR technology can increase game enjoyment via natural mapping and the resulting satisfaction of competence and autonomy needs. Implications of these findings for games research and game design are discussed.

Details about the publication

JournalComputers in Human Behavior
Volume132
StatusPublished
Release year2022 (02/03/2022)
Language in which the publication is writtenEnglish
DOI10.1016/j.chb.2022.107242

Authors from the University of Münster

Janzik, Robin
Professur für Kommunikationswissenschaft, Schwerpunkt: Onlinekommunikation (Prof. Quandt)
Quandt, Thorsten
Professur für Kommunikationswissenschaft, Schwerpunkt: Onlinekommunikation (Prof. Quandt)
Reer, Felix
Professur für Kommunikationswissenschaft, Schwerpunkt: Onlinekommunikation (Prof. Quandt)
Institute Communication Studies
Tang, Wai Yen
Professur für Kommunikationswissenschaft, Schwerpunkt: Onlinekommunikation (Prof. Quandt)
Wehden, Lars-Ole
Institute Communication Studies