Playing (Government) Seriously: Design Principles for E-Government Simulation Game Platforms

Halsbenning Sebastian, Niemann Marco, Distel Bettina, Becker Jörg

Research article in digital collection (conference) | Peer reviewed

Abstract

The digital transformation of the public sector is progressing but regularly not at the desired pace. Here, the digitalization skills of public officials are one important resource to cope with the demanding digital shift and rise of e-government. As there is still a lack of those competences, alternative educational approaches are needed. Promising and flexible methods are simulation games— although not widely used in the public sector. As a resolve, we are developing on a corresponding simulation game platform for about two years. In addition to sharing the artifact, this manuscript shall provide a set of design principles helping to create and facilitate the adoption of related platforms for the public sector.

Details about the publication

Name of the repositoryAIS Electronic Library
StatusPublished
Release year2021
Language in which the publication is writtenEnglish
Conference16. Internationale Tagung Wirtschaftsinformatik (WI 2021), Essen, Germany
DOI10.1007/978-3-030-86800-0_6
Link to the full texthttps://aisel.aisnet.org/wi2021/KDigitalEducation15/Track15/2/
Keywordssimulation game platform; digitalization; skills; e-government; design principles; competences

Authors from the University of Münster

Becker, Jörg
Chair of Information Systems and Information Management (IS)
Distel, Bettina
Chair of Information Systems and Information Management (IS)
Halsbenning, Sebastian
Chair of Information Systems and Information Management (IS)
Niemann, Marco
Chair of Information Systems and Information Management (IS)