Playing (Government) Seriously: Design Principles for E-Government Simulation Game Platforms

Halsbenning Sebastian, Niemann Marco, Distel Bettina, Becker Jörg

Forschungsartikel in Online-Sammlung (Konferenz) | Peer reviewed

Zusammenfassung

The digital transformation of the public sector is progressing but regularly not at the desired pace. Here, the digitalization skills of public officials are one important resource to cope with the demanding digital shift and rise of e-government. As there is still a lack of those competences, alternative educational approaches are needed. Promising and flexible methods are simulation games— although not widely used in the public sector. As a resolve, we are developing on a corresponding simulation game platform for about two years. In addition to sharing the artifact, this manuscript shall provide a set of design principles helping to create and facilitate the adoption of related platforms for the public sector.

Details zur Publikation

Name des RepositoriumsAIS Electronic Library
StatusVeröffentlicht
Veröffentlichungsjahr2021
Sprache, in der die Publikation verfasst istEnglisch
Konferenz16. Internationale Tagung Wirtschaftsinformatik (WI 2021), Essen, Deutschland
DOI10.1007/978-3-030-86800-0_6
Link zum Volltexthttps://aisel.aisnet.org/wi2021/KDigitalEducation15/Track15/2/
Stichwörtersimulation game platform; digitalization; skills; e-government; design principles; competences

Autor*innen der Universität Münster

Becker, Jörg
Lehrstuhl für Wirtschaftsinformatik und Informationsmanagement (Prof. Becker) (IS)
Distel, Bettina
Lehrstuhl für Wirtschaftsinformatik und Informationsmanagement (Prof. Becker) (IS)
Halsbenning, Sebastian
Lehrstuhl für Wirtschaftsinformatik und Informationsmanagement (Prof. Becker) (IS)
Niemann, Marco
Lehrstuhl für Wirtschaftsinformatik und Informationsmanagement (Prof. Becker) (IS)