Use Cases for Gamification in Virtual Museums

Döpker Andreas, Brockmann Tobias, Stieglitz Stefan

Forschungsartikel in Sammelband (Konferenz) | Peer reviewed

Zusammenfassung

Museums face the problem of a decreasing number of visitors. One way to solve this problem is to attract new target groups such as young people. Therefore, some museum started to develop online museums where they digitally present their exhibition artefacts to a larger audience. One way to reach this goal are virtual environments. But how can potential visitors be motivated to visit the museum continuously and how can knowledge of the artwork be transferred? Gamification is one approach that could solve both problems. This article develops a guidance based on gamification approaches for a virtual museums guide based on different use cases.

Details zur Publikation

Herausgeber*innenHorbach M
BuchtitelLecture Notes in Informatics (LNI)
Seitenbereich2308-2321
ErscheinungsortKoblenz
Titel der ReiheGI-Edition-Lecture Notes in Informatics (LNI) (ISSN: 1617-5468)
Nr. in ReiheP-220
StatusVeröffentlicht
Veröffentlichungsjahr2013
Sprache, in der die Publikation verfasst istEnglisch
KonferenzJahrestagung der Gesellschaft für Informatik 2013, Koblenz, undefined
ISBN978-3-88579-614-5
StichwörterGamification; Museum; Virtual World

Autor*innen der Universität Münster

Brockmann, Tobias
Forschungsgruppe Kommunikations- und Kollaborationsmanagement (KUK)
Stieglitz, Stefan
Forschungsgruppe Kommunikations- und Kollaborationsmanagement (KUK)