2D Touching of 3D Stereoscopic Objects

Valkov Dimitar, Steinicke Frank, Bruder Gerd, Hinrichs Klaus

Research article in edited proceedings (conference) | Peer reviewed

Abstract

Recent developments in the area of touch and display technologies have suggested to combine multi-touch systems and stereoscopic visualization. Stereoscopic perception requires each eye to see a slightly different perspective of the same scene, which results in two distinct projections on the display. Thus, if the user wants to select a 3D stereoscopic object in such a setup, the question arises where she would touch the 2D surface to indicate the selection. A user may apply different strategies, for instance touching the midpoint between the two projections, or touching one of them. In this paper we analyze the relation between the 3D positions of stereoscopically rendered objects and the on-surface touch points, where users touch the surface. We performed an experiment in which we determined the positions of the users' touches for objects, which were displayed with positive, negative or zero parallaxes. We found that users tend to touch between the projections for the two eyes with an offset towards the projection for the dominant eye. Our results give implications for the development of future touch-enabled interfaces, which support 3D stereoscopic visualization.

Details about the publication

Page range1353-1362
StatusPublished
Release year2011
Language in which the publication is writtenEnglish
ConferenceSIGCHI Conference on Human Factors in Computing Systems (CHI '11), Vancouver, Canada, undefined
ISBN978-1-4503-0228-9
Link to the full texthttp://viscg.uni-muenster.de/publications/2011/VSBH11
Keywordsimuts; vr

Authors from the University of Münster

Bruder, Gerd
Institute of Computer Science
Hinrichs, Klaus
Professorship for applied computer science
Steinicke, Frank
Institute of Computer Science
Valkov, Dimitar
Professorship for applied computer science