Reference Task-based Design of Crisis Management Games

Link Daniel, Meesters Kenny, Hellingrath Bernd, Van de Walle Bartel

Research article in edited proceedings (conference) | Peer reviewed

Abstract

Serious games are an effective tool for giving players a hands-on, immersive experience of crisis situations. To simplify the design of such games while ensuring their relevance, we propose a design method that is based on reference tasks. The feasibility of this approach is demonstrated by the improved design of the serious game “Disaster in my Backyard” that has been played during ISCRAM Summer school 2013. The design incorporates humanitarian logistics, search-and-rescue and coordination tasks. We also present the lessons learned from this instantiation of the game and give an outlook towards future research, such as the evaluation of tools for crisis response and management through the use of serious games and reference tasks.

Details about the publication

StatusPublished
Release year2014
Language in which the publication is writtenEnglish
Conference11th International ISCRAM Conference, State College (PA), USA, undefined
KeywordsDisaster Management; Training; Serious Games; Game Design; Humanitarian Logistics; Evaluation; Information Management

Authors from the University of Münster

Hellingrath, Bernd
European Research Center for Information Systems (ERCIS)
Link, Daniel
Chair of Information Systems and Supply Chain Management (Logistik)