Psychosocial causes and consequences of online video game play

Kowert Rachel, Vogelgesang Jens, Festl Ruth, Quandt Thorsten

Research article (journal) | Peer reviewed

Abstract

Due to its worldwide popularity, researchers have grown concerned as to whether or not engagement within online video gaming environments poses a threat to public health. Previous research has uncovered inverse relationships between frequency of play and a range of psychosocial outcomes, however, a reliance on cross-sectional research designs and opportunity sampling of only the most involved players has limited the broader understanding of these relationships. Enlisting a large representative sample and a longitudinal design, the current study examined these relationships and the mechanisms that underlie them to determine if poorer psychosocial outcomes are a cause (i.e., pre-existing psychosocial difficulties motivate play) or a consequence (i.e., poorer outcomes are driven by use) of online video game engagement. The results dispute previous claims that online game play has negative effects on the psychosocial well-being of its users and instead indicate that individuals play online games to compensate for pre-existing social difficulties.

Details about the publication

JournalComputers in Human Behavior (CHB)
Volume45
StatusPublished
Release year2015
Language in which the publication is writtenEnglish

Authors from the University of Münster

Festl, Ruth
Kowert, Rachel Valeria
Quandt, Thorsten
Vogelgesang, Jens