Escape the Lab: Gamification-based RDM Training with eLabFTW

Grunddaten zum Vortrag

Art des VortragsWorkshop
Name der VortragendenKarsten-Welker, Adienne ; Uzun, Hüseyin
Datum des Vortrags23.03.2026
VortragsspracheEnglisch

Informationen zur Veranstaltung

Name der Veranstaltung4. FDM-Werkstatt
Zeitraum der Veranstaltung23.03.2026 - 25.03.2026
Ort der VeranstaltungHeinrich Heine University Düsseldorf
Webseite der Veranstaltunghttps://www.fdm.nrw/fdm-werkstatt
Veranstaltet vonLandesinitiative für Forschungsdatenmanagement – fdm.nrw

Zusammenfassung

Gamification has gained increasing relevance in recent years as a way to convey complex topics in an engaging, motivating and collaborative manner. This hands-on session presents an escape game con- cept implemented in the electronic lab notebook eLabFTW, designed to introduce core research data management (RDM) principles through active participation. Participants will work in small groups within a prepared eLabFTW environment. Each group is re- sponsible for solving specific steps of the escape game. Tasks and clues are embedded in experi- ments, resources and metadata fields. For example, groups may need to identify numbers, identifiers or structured information that point to a particular experiment number, resource ID or linked entry. Only by correctly interpreting documentation structures, metadata and links can the groups progress and contribute to the overall solution. After completing their individual steps, the groups combine their findings to solve the final escape- game challenge. This collaborative workflow demonstrates how structured documentation, con- sistent metadata and meaningful linking support discoverability, interoperability and reuse of re- search data in practice. The session encourages participants to explore gamification as a practical approach for RDM training and to discuss how similar concepts can be adapted for different contexts, such as student teaching, onboarding of researchers or open science training formats.
StichwörterELN ; Elektronisches Laborbuch ; Forschungsdatenmanagement ; Escape Game ; Gamification

Vortragende der Universität Münster

Karsten-Welker, Adienne Alena