Exploiting Perceptual Limitations and Illusions to Support Walking through Virtual Environments in Confined Physical Spaces, Displays.

Bruder G, Steinicke F, Bolte B, Wieland P, Frenz H, Lappe M

Forschungsartikel (Zeitschrift) | Peer reviewed

Zusammenfassung

Head-mounted displays (HMDs) allow users to immerse in a virtual environment (VE) in which the user’s viewpoint can be changed according to the tracked movements in real space. Because the size of the virtual world often differs from the size of the tracked lab space, a straightforward implementation of omnidirectional and unlimited walking is not generally possible. In this article we review and discuss a set of techniques that use known perceptual limitations and illusions to support seemingly natural walking through a large virtual environment in a confined lab space. The concept behind these techniques is called redirected walking. With redirected walking, users are guided unnoticeably on a physical path that differs from the path the user perceives in the virtual world by manipulating the transformations from real to virtual movements. For example, virtually rotating the view in the HMD to one side with every step causes the user to unknowingly compensate by walking a circular arc in the opposite direction, while having the illusion of walking on a straight trajectory. We describe a number of perceptual illusions that exploit perceptual limitations of motion detectors to manipulate the user’s perception of the speed and direction of his motion. We describe how gains of locomotor speed, rotation, and curvature can gradually alter the physical trajectory without the users observing any discrepancy, and discuss studies that investigated perceptual thresholds for these manipulations. We discuss the potential of self-motion illusions to shift or widen the applicable ranges for gain manipulations and to compensate for over- or underestimations of speed or travel distance in VEs. Finally, we identify a number of key issues for future research on this topic.

Details zur Publikation

FachzeitschriftDisplays
Jahrgang / Bandnr. / Volume35
Ausgabe / Heftnr. / Issue8
Seitenbereich1847-1871
StatusVeröffentlicht
Veröffentlichungsjahr2013
Sprache, in der die Publikation verfasst istEnglisch
DOI10.1016/j.displa.2012.10.007
StichwörterPerception; Virtual reality; Immersive virtual environment

Autor*innen der Universität Münster

Bolte, Benjamin
Professur für Allgemeine Psychologie (Prof. Lappe)
Frenz, Harald
Professur für Allgemeine Psychologie (Prof. Lappe)
Lappe, Markus
Professur für Allgemeine Psychologie (Prof. Lappe)
Wieland, Phil
Professur für Allgemeine Psychologie (Prof. Lappe)